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Talis
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Enemies: Empire of Way-Wraith
Empire: Enlightened Tashar Empire
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PostSubject: Military Units   Sat Jun 19, 2010 12:04 am

This thread is for people who want to post more information about their military. While all military units capabilities are determined by set game mechanics, there is still a lot of room for flavor. The extra information can be especially useful in narrations and descriptions. This thread is entirely voluntary, but there for those who want to use it.
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Solar Storm
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Empire: Republic of Lintsyia
Posts: 487

PostSubject: Re: Military Units   Mon Jun 21, 2010 2:13 am

TETRA: The soldiers of the Lintsyian Republic use a standard weapon called the TETRA. It is a longsword-type blade with a sustained micro-star in the center of the hilt. This star is utilized to shoot rounds of plasma through blade (It doesn't have a top). This makes them good for both long- and close-range battling.
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Empire of Way-Wraith
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Empire: Empire of Way-Wraith
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Allies: Safavid Confederacy

PostSubject: Re: Military Units   Fri Jun 25, 2010 3:19 am

Here's my space forces, I got most of the pictures and information from an anime called Gundam Seed. Smile



Ship Class: Titan

Weapons:

-225cm dual high-energy beam cannon "Gottfried Mk.71" x 2
-110cm linear cannon "Valiant Mk.8" x 2
-Positron blaster cannon "Lohengrin" x 2
-75mm automatic multi-barrel CIWS "Igelstellung" x 16 (anti-missles)
-"Sledgehammer" anti-ship missiles
-"Helldart" surface-to-air missile launcher x 16
Multi-purpose launchers (anti-beam depth charges, flares)

Armor: Laminated Armor-The outer hull of any Titan or Battleship class ship is made up of a single piece of laminated armor, which protects the ship from energy based weapon attacks by dissipating their energy across the entire surface of the ship. This enables the ship to survive several direct hits from energy based weapons, but because the energy is converted to heat, the armor can be fatally damaged when the accumulated energy overloads the ship's heat management systems.



Ship Class: Battleship

Weapons:

-120cm high-energy beam cannon x 2
-66mm dual railgun x 2
-Retractable 58mm Close-In Weapons System x 10

Armor: Laminated Armor-The outer hull of any Titan or Battleship class ship is made up of a single piece of laminated armor, which protects the ship from energy based weapon attacks by dissipating their energy across the entire surface of the ship. This enables the ship to survive several direct hits from energy based weapons, but because the energy is converted to heat, the armor can be fatally damaged when the accumulated energy overloads the ship's heat management systems.



Ship Class: Cruiser

Weapons:

-937mm dual high-energy beam cannon x 2
-450mm railgun x 2
-125mm cannon x 2
-58mm Close-In Weapons System x 6

Armor: Phase Shift Armor-While active, this special armor nullifies the first couple assualts of enemy energy based weapons though after that the ship become vunable. Cruisers swap the weaker armor for more powerfull guns as well as more of them while transports use it because it allows good protection while still enabling the transport to have a great deal of mobility.



Ship Class: Destroyer

Weapons:

120cm high-energy beam cannon x 2
93.7cm high-energy beam cannon x 2

Armor: Simple armor that, while protecting the crew from another ship of it's size it paper thin against anything bigger then it's own firepower. Though the ship lacks armor it makes up for it with it's manuvability on the feild of battle. You can't hit it if you can't keep up with it.



Ship Class: Transport

Weapons: None

Armor: Phase Shift Armor-While active, this special armor nullifies the first couple assualts of enemy energy based weapons though after that the ship become vunable. Cruisers swap the weaker armor for more powerfull guns as well as more of them while transports use it because it allows good protection while still enabling the transport to have a great deal of mobility.


Last edited by Empire of Way-Wraith on Fri Jun 25, 2010 10:10 pm; edited 1 time in total (Reason for editing : Saw some repeats of the same weapon systems on the same ships-gone now)
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AspenIvan
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PostSubject: IMPERIAL SURVAEKOM DEPARTMENT OF THE MILITARY: SYNOPSIS OF MILITARY UNITS CURRENTLY EMPLOYED IN THE SEM   Wed Sep 15, 2010 1:07 am

TERRESTRIAL FORCES:

SEM Standard Infantry- Backbone of the SEM terrestrial army, infantry forces not only form the bulk of any major military ground operation, but serve as police forces in most Imperial Survaekom communities. Variously armed and equipped, all standard infantry wear uniform ceramic armor which predates the interstellar age but is sturdy and reliable nonetheless, and all infantry receive the same initial training. Within the standard army are four classes of field personnel:

Regulars- Standard soldiers trained simply to do battle, and do it well, regulars form the vast majority of an infantry regiment.

Sappers (Engineers)- Specialists trained in field construction, mine laying and clearing, and demolitions, Sappers operate in one 1,000-man designated Sapper Battalion in each infantry regiment.

Medics- Playing an important role in reducing battle casualties, one such serviceman is a member of each 50-man infantry platoon.

Radio Officers (Spotters)- These soldiers carry field radios and binoculars to identify and report enemy positions; one such serviceman is in each infantry platoon.

Notably, the SEM Infantry Branch has gone from a composition of roughly 95% Survaekom and 5% Tr’kan to 20% Survaekom and 80% Tr’kan in the last sixty-five years, and total replacement of Survaekom infantry with Tr’kan is planned.

15,000 soldiers constitute an infantry regiment.

Common SEM Infantry Weapons-


SRK-3000: Bullpup gauss battle rifle; automatic fire 600 RPM; 90-round magazine of flechettes; long barrel ideal for medium to long range combat; standard infantry rifle of the SEM

SRK-2000C: Bullpup gauss carbine; automatic fire 750 RPM; 60-round magazine of .39 caliber slugs; short barrel ideal for close combat; carbine variant of slug-firing battle rifle no longer employed by SEM; generally employed in urban combat

SR-U10: Underslung grenade launcher; can store a single 40 mm grenade; ammunition uses gunpowder charges, as barrel is too short for effective magnetic coil; attachable to all SRK models, but issued mostly to sappers

SPK-4400: Semi-automatic pistol; 15-round magazine of flechettes OR 10-round magazine of .33 caliber slugs; common backup weapon for infantry

SLK-1250: Semi-automatic sniper rifle; 12-round magazine of sharpened, incendiary .63 caliber slugs; often used as anti-tank rifle; ideal for long-distance combat

HAR-F330: Light gauss machinegun; automatic fire 900 RPM; 300-round magazine or various sizes of belts of flechettes; standard squad automatic weapon of the SEM

HAR-T190: Heavy gauss machinegun; automatic fire 450 RPM; 150-round magazine or various sizes of belts of incendiary, sharpened .60 caliber slugs; standard trench and tank machinegun of the SEM

FAM-60: Semi-automatic gauss grenade launcher; 7-round clip of 60 mm grenades; primary explosive support weapon of SEM infantry

FAM-120: Single-fire gauss mortar; can store a single 120 mm self-propelled finned shell; high-trajectory fire ideal for use against enemies in trenches or behind barriers

FAA-11: Single-fire, shoulder-mounted anti-aircraft missile launcher; can store a single 150 mm heat-seeking warhead; standard anti-aircraft weapon of SEM infantry.


Soldiers of the 117th Infantry Brigade wielding HAR F330 light machineguns during the Second Survaek-Tr'kan War; wearing black armor as they conducted a night-time assault and are now holding the captured perimeter

Armor - SEM Cavalier V11 Main Battle Tank- Sitting on metal-sheeted grooved treads, propelled by an engine capable of supporting a maximum speed of 55 miles per hour, and sporting heavy armor and armament, the cavalier’s combination of maneuverability and power makes it the standard, all-purpose tank of the SEM. It is protected by 600 mm ceramic/steel compound composite armor and armed with one semi-automatic 135 mm rifled gauss cannon, an internal 120 mm gauss mortar, and three HAR-T190 heavy machineguns (all mounted on the main turret). The Cavalier V11’s main gun is capable of firing both individual depleted uranium antitank flechettes and canister shots of thousands of smaller flechettes. The gun has an adjustable choke, allowing it to fire canister rounds at a wide variety of ranges. However, the cannon generates too much heat to safely employ traditional explosive rounds.

1000 tanks constitute an armored regiment.


An SEM Cavalier tank returning to base after a mission during the Survaek-Safavid War.

Artillery - SEM FireArrow V3 Self-Propelled Gun- The famed artillery piece of the Survaek Empire, the Firearrow sports much the same armor, propulsion, and secondary armaments as the Cavalier tank (although one of its three machineguns is mounted on the hull rather than the turret). What sets it apart is its state-of-the-art main gun: a 210 mm rifled gauss cannon fitted with an outer super-cooling layer which allows its magnetic coil to superconduct. This not only significantly increases the firepower of the weapon, but also makes it capable of firing explosive shells without risk of heat-triggered internal detonation, as the barrel remains cold and generates almost no heat when firing. Furthermore, the superconducting coil dramatically increases the cannon’s energy-efficiency, allowing it to fire either semi-automatically or in three-round, half-second automatic bursts.

However, the FireArrow as a whole is not a low-energy machine, for the cooling device itself is not nearly so energy-efficient as the weapon it envelops and must run smoothly alongside such additional devices as long-distance targeting computers and a powerful engine. Furthermore, the vehicle's main gun, heavy on its own and further weighed down by a cooling system, is difficult to swerve quickly, and its frame, designed to house large munitions stores, is unsuited to rapid changes in direction. It therefore maintains a support role from a distance, though in emergencies it can hold up well against infantry with its machineguns and a few wiffs of grapeshot.

600 guns constitute an artillery regiment.


A newly-produced battery of FireArrows conducting a bombardment drill; have not yet been outfitted with two of three machineguns

Anti-Aircraft - SEM Huntsman V2 Self-Propelled AA Gun

Armored like its main battle and artillery counterparts in 600 mm composite, the Huntsman is otherwise a very different vehicle. No SEM design has a greater proportion of energy devoted to turret mobility and targeting systems, crucial to efficient identification and elimination of aerial threats. The Huntsman is also unique in that it has two main weapons.

The first is a rapid-pulse laser mounted on top of the main turret and often mistaken for a sensor dish. It is the precision weapon of the self-propelled gun, almost incapable of missing, but is effective only against aircraft and, incidentally, light vehicles, whose fuel is easily combusted by concentrated heat. The laser performs poorly against the heavy armor of tanks, which require over a dozen shots in a single area to pierce, and against infantry, who are difficult to target effectively and easy to cover from harm.

The second weapon is a quadruple 45 mm coil-autocannon capable of firing aerodynamic, incendiary flechettes at 6400 rounds per minute altogether. The gun is relatively accurate for its rate of fire, and is normally fired in 3-second bursts designed to saturate a small area with flaming metal. This is the weapon of choice for countering enemy ground forces if they come near, though Huntsmen, like FireArrows, are intentionally kept away from such risks when possible. The Huntsman is fitted with just one HAR-T190 support machine-gun, mounted on the turret.


A Huntsman V2 in position during the SEM counter-attack on Khorramshahr at the end of the Survaek-Safavid War. SEM anti-aircraft power was instrumental in robbing the Safavid Confederacy of its air support, a major component of its terrestrial military forces.

Landraider (in development) - SEM Berserker Super Heavy Tank


SPACE FORCES

Destroyer - SEM Mirador V3


Battleship - SEM Bastion V3


Carrier - SEM Falconer V2


Fighter - SEM Falcon V4


Last edited by AspenIvan on Tue Jun 07, 2011 11:02 pm; edited 18 times in total
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Safavid
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PostSubject: Re: Military Units   Sat Feb 26, 2011 9:30 pm

Safavid Confederacy:

[ Major work in progress ]

Republican Guard:



The life of a Guardsman is a tough one. Discipline is notoriously strict within the Guard, the food is bad, and the pay is poor and the Guards are always at the front of any Safadian military engagement. The basic training of a guardsman last three grueling months in which the former civilian attitude is stripped, broken down, and reforged into that of a warrior. All of these elements have built a tough, reliable, soldier. Due to the fact that Safavidian's are highly vulnerable to diseases, most enemies never even see the faces of the Guardsman whom are locked behind masks which filter biological containments in addition provide a HUD, communications, and other sensors. Combined with his powersuit which can turn aside most rounds..the Republican Guardsman is a tough adversary.


M113 ''Planet Cracker'' Howitzer:

[

Armed with it's massive rail gun, the M113 Howitzer is affectionately called ''Planet Cracker'' by its crew and for good reason. The M113 can hurl out projectiles at more than 3,500 m/s, making the kinetic energy that it produces greater than any High Explosive that Safavidan engineers could produce. it's extreme range and rate of fire have been known to absolutely crush the enemy leaving little for the Republican Guard to mop up. The M113 is also very mobile and is armed with Quad missiles for any other threats it may face.





X-15 Raskh Fighter:
The Raskh fighter is one of the most manueverable and fast aircraft in the Confederate Navy. It was built strictly to intercept and defeat enemy carrier borne fighters and protect bombers during their strike missions. The Confederate Navy has put billions of credits into deployable weapons research as it is a key part of Safavidian battle doctrine to have several carrier strike forces active. The Raskh has 13 underwing pylons, making room for missiles, fuel rods for extended loiter time, and she also has a mounted mini gun in the nose capable of firing explosive tipped ammunition. In addition, the Raskh has a full suite of electronics designed to overpower and jam enemy communications and interfere with enemy missiles.



Saracen Class Crusier:
The Saracen class of cruiser is undoubtedly one of the most powerful vessels in the Confederate Navy. While Dreadnoughts are often not deployed due to politicians not wanting to risk such an expensive vessel, the cruiser is often the flagship of many task forces or ventures out alone to protect Safavid's valuable trade routes from marauders, privateers, and pirates. She is armed with 20 lance batteries and 15 torpedo tubes and has a crew of 8,000 men.


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vaklu
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Empire: Comgar Confederation
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PostSubject: Re: Military Units   Wed Apr 20, 2011 1:36 am

Confederation Of Comgar

Ground Forces
Throughout the long history Uth the individual Infantryman has always been considered the pinnacle of military power and after Uth had been unified under the banner of the Confederation the need for long range artillery became nonexistent. The main role of the army was to deter any of the Great Houses from using house troops to usurp control of the Grand Council by force. Armored battle walkers were first developed as a new way to fight the personal duels that crop up between members of the Great and Minor Houses, but were deemed too destructive for something as simple as honor bouts and were quickly subsumed by the armed forces.
Spoiler:
 


The Behemoth Class Battle Walker- The standard unit for Confederation armor regiments the Behemoth is a heavy walker. Meant to crack open hard targets it has little in anti infantry weapons relying on friendly infantry and Guardian Class walkers for close support.
Spoiler:
 


Guardian Class Battle Walker- The newest and least common of the battle walkers roughly 1/4 of any Confederation armor regiment. The Guardian's armaments are intended for dealing with apc's and other soft targets. The Guardian was developed in the aftermath of the Crestis Veil campaign after the a squadron of Behemoths were ambushed and destroyed by pirate light armor because they unable to consistently maintain targeting solutions. If the current batch of Guardians prove the metal so to say there may heavier weapons load outs developed and they could replace the Behemoth as the main line walker of the Confederation
Spoiler:
 


Each of the Great and Minor Houses maintains a corps of personal soldiers. Those fielded by the Minor Houses are on par in terms of training and equipment to any unit in the Confederation military, while the House Guards of the Great Houses far outstrip all but the Confederation’s most elite special ops outfits. These warriors fight in house duels, an extension of the personal duels so common amongst the Houses except that it is considered unseemly to request one unless the insult given is a particularly grievous affront. Then the offended party will petition the head of his house to be given command of a company of House Troops for the purpose of fighting a House Duel where instead of fighting with blades the might of each house is pitted against the other. This is only done when the honor of the house as a whole has been impugned and only when the offender refuses to apologize after the challenge is issued. This is an extremely rare occurrence and almost never involves one of the Great Houses. As such House Troops are commonly the most veteran units in the Confederation and could be fielded as Shock Troopers should the owning house deem it necessary to protect their holdings.
Spoiler:
 


During the Crestis Veil campaign on Amvire IV the armed forces received a brutal wakeup call, learning first-hand the effects of long range artillery, light armor, aircraft, and gunship squadrons. After the pirates were eradicated the remains of their bases were striped of useful technology and Intel as well as the captured weapons systems were sent to Uth to be reverse engineered and repurposed for Confederation use.

Jaw-Cracker Heavy Artillery- Named due to a number of unfortunate accidents due to recoil during the field testing phase, it is never the less a fitting epitaph for the first artillery system to be produced by the Confederation. Currently undergoing field vetting with the 4th, 5th and 6th legions, it is only a matter of time before the Jaw-Cracker sees more wide spread use.
Spoiler:
 


Razor Class Light Tank- The only piece of skimmer tech used by the Confederation. The skimmer tank while not true hover tech is able to achieve a level of speed on open and moderate terrain that is unrivaled by the walkers available at this time. Currently being tested by the 6th legion
Spoiler:
 


Raptor Gunships- Another weapons advancement gained from Amvire IV the gunship design taken from the pirates was modified to include a cargo bay to allow for rapid insertion of combat teams to hot zones. The Raptor is being put through its paces by the 4th legion.
Spoiler:
 


Space Forces
The Void Navy of the Confederation is fairly new and unproven by the standards of most of High Command. First blood for the Navy occurred at Amvire IV against the pirate fleet most of the ships of that time have either been destroyed or decommissioned. The new ships are heavily influenced by the ships used by the pirate forces.

Daredevil Class Transport- The only pre-Amvire IV Design still in use by the Navy. The ship is aptly named due to nature of its principle duties of dropping infantry regiments into a hot LZ and providing short term close support. Heavily armored the Daredevil can take an impresive amount of punishment before going down.
Spoiler:
 


Morrigan Class Destroyer- The current ship of the line for the Confederation. Based on the frame of the pirate ship Sunderfang that destroyed three Confederation warships at the battle of Greggans Rest. The Morrigan relies on speed and maneuverability rather than heavy guns.
Spoiler:
 


Blacklance Class Cruiser - Named for the ship from which it based. The Blacklance is currently the most powerful warship in production by the Confederation.
Spoiler:
 


Drakkus Class Battleship- First of the purely Uthgran engineered warships to be designed since Amvire IV, the Drakkus named for the giant lizards found on Asir Dal'fen. They are both covered in Heavy armor and possess the ability to cause a frightening amount of damage. The first is currently under production.
Spoiler:
 



Other:
Military Structure - Conferation Army/Navy (All CO ranks are shared between the Navy and Army.):
Unit Classification---Real World Rank.
Dreggion---Enlisted Troops.
Blade---Private/Private First Class--- Cadet/3Po. (Third Petty Officer.)
Ranger---Specialist/Scout
Cregsi---Specialist/Naval Infantry/Marine
Froden---Specialist/Engineer---2Po. (Second Petty Officer.)

Brankar---Non-Commissioned Officers.
Anthlar---Sergeant--- CPo. (Chief Petty Officer.)
Dec Anthlar---Staff Sergeant---SCpo. (Senior Chief Petty Officer.)
Brankar Anthlar---Master Sergeant---MCpo. (Master Chief Petty Officer.)
Anthlar Hellor---Sergeant Major---Ensign.

Gilfision---Commissioned Officers.
Sellis Mentor---Second Lieutenant---Lieutenant Junior Grade.
Mentor---Lieutenant---Lieutenant/Lieutenant Commander.
Kellid Gar---Captain---Commander
Hellor---Major---Captain.
Mentor Gentar---Lieutenant Colonel---Commodore.
Gentar---Colonel---Rear Admiral.
Jend---General---Admiral.

Military Structure - Confederation Military.
Classification---Real World Unit
Throng---Fireteam/Squad
Siller---Platoon
Fist---Company
Warband---Battalion= 5 Companies
Host---Regiment= 8 Battalions
Legion---Division= 5 Infantry Regiments + support (under optimal conditions)

_________________
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shouts


Last edited by vaklu on Sat Aug 20, 2011 11:41 pm; edited 6 times in total
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Talis
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PostSubject: Re: Military Units   Mon May 16, 2011 7:29 am

Enlightened Tashar Empire


Imperial Army

Imperial Soldier (Standard Infantry)

Spoiler:
 


The common soldier of the Imperial Army is a formidable servicewoman, trained over a period of two months and augmented with standard biotech enhancements for superior endurance and skill. Imperial soldiers are armed with a standard Akoines hydrogen gas gun, grenades, and a suite of advanced battle-mesh armor capable of shifting in the breeze and still stopped a railgun projectile. The defensive weave armors given to imperial soldiers are further augmented with an active damage-distribution system, which allows the armor to adapt to changing situations or commands by modifying its molecular state.


"Akoines" Mark VII HPHC Combat Rifle - Standard issue battle rifle produced by the Hkire Arms corporation. The weapon combined chemical combustion with a pressurized hydrogen valve chamber to fire supersonic projectiles. Standard magazine carries 50 rounds and the weapon has both semi-automatic and full automatic settings.


Standard-issue Akoines Combat Rifle without attachments (Original Image credited to Shadowrun)

Blessed Legions (Shock Troopers)

Originally a religious order, the Blessed Legions predate the Tashar Empire and Imperial Army by several centuries. The legions are devoted soldiers of the Empress, swearing loyalty only to her and fighting as devotees of the Kiron religion rather than secular soldiers. The presence of the Blessed Legion is an automatic statement of the religious nature of an endeavor. Joining the legions requires not only a lifelong commitment to the Empress, but also remarkable physical ability and combat prowess, abilities which are further augmented by invasive surgery, augmentation., and the most advanced infantry armor available. Members of the order consider their augmentations a trial committed to for the sake of the empress, and a non-combatant branch of the organization collects money and research to supplement the government's support, creating a collection of soldiers with superhuman abilities, unmatched equipment and unrivaled zeal.

"Deacon" ABV Mark II (Armored Regiment)
Manufacturer: Hkire Corporation
Primary Armament: 120mm SCRAM cannon
Secondary Armament: Akakani 40mm autocannon, STA Ascension missiles (4), 30mm heavy machine-guns (4)

The Deacon is the Main Battle Tank of the Tashar Empire. It is named after the title granted to high-station priestesses for its preeminence on the battlefield and "loud preaching." The Deacon is heavily armored with active-response plating and point-defense systems, and has a modular track design. In the event that one or even two of its tracks being disabled, the tank can still maneuver and operate. The Deacon's primary armament is a 120mm SCRAM Cannon, with a secondary armament of 4 short-range anti-air missiles, an Akakani autocannon and four heavy machineguns. One of the deacon's primary design components is the modular track system, which allows it to mitigate the chance of mobility kills and maneuver on rough or uneven terrain. This modular design has been spread to the tank as a whole, allowing it to receive catastrophic damage to individual areas and yet remain operational.

Spoiler:
 


"Meteor" AAV Mark I (Artillery Regiment)
Manufacturer: Hkire Corporation
Primary Armament: 2 130mm SCRAM Cannons
Secondary Armament: 30mm heavy machine-guns (2)

Armed with two 130mm SCRAM Cannons, the "Meteor" is Tashar's primary self-propelled artillery piece. The meteor's scram cannons are of a lighter caliber than most artillery pieces, but the high-powered scram cannons and doubled armament allows the Meteor to hurl huge numbers of supersonic munitions in a short time. Meteors are also armored in active response armor on par with that of tanks and other armored vehicles, and mounted with a pair of heavy machine-guns for close-in defense. The Meteor's heavy armor and rapid-fire artillery power makes it a perfect "cruiser" artillery piece, suppressing enemies with rapid artillery fire while still having enough defense to cut in close to the front lines.

Spoiler:
 


Illumination STA Missile Platform
Manufacturer: Hkire Corporation
Primary Armament: 6 Modular Ascension Missile Pods (18 Ascension Missiles)
Secondary Armament: 30mm heavy machine-gun

The illumination Missile Platform is Tashar's premier anti-air vehicle. It carries up to six modular missile pods, each of which houses three Surface-to-Air Ascension missiles. These missiles can be fired one at a time, all at once, or by the pod, and once expended the modular cases can be removed and replaced with a new pod. The Illumination's rapid-moving turret and precision targeting system allow it to pick out and eliminate aerial threats before they can strike.

Spoiler:
 


Imperial Navy

Spirit Class Cruiser
Manufacturer: Salike Industries
Armament:
6 Kinon heavy STS SCRAM Cannons
12 medium STS SCRAM Cannons
6 STS Pulse Lasers
2 Torpedo Batteries
Crew Complement: 6,700

Fast and powerful warships often used on diplomatic or scouting missions, the Spirit class strikes a balance between cost and tonnage. Spirit class cruisers are often used on important missions that require more firepower than a destroyer, but are too risky, costly, or politically sensitive to merit the dispatch of a capital ship. The Spirit's primary armament is a large battery of medium ship-to-ship SCRAM Cannons powerful enough to punch through light armor, but the ship also carriers a collection of heavy Pulse Lasers and heavier warship-grade cannons. Like many Tashar ships, the Spirit class relies on both point-defenses and active-response armor systems to provide superior defense.

Spoiler:
 


Koimani Class Battleship
Manufacturer: Salike Industries
Armament:
20 Heavy STS SCRAM Cannons
8 STS Pulse Lasers
4 Torpedo Banks
Crew Complement: 16,500

The Koimani class is the vanguard of the Imperial Fleet, a massive, heavily armed and armored warship capable of reducing most enemy vessels to slag. It is named after the legendary Anera Koimani, a great warrior of the clan era.

Halo Class Carrier
Manufacturer: Salike Industries
Armament: 5 Torpedo batteries
6 Kinon medium STS SCRAM cannons
Crew Complement: 9,000 + 6,000 aircraft personnel

The Halo class is almost seventy years old at this point, having been designed as Tashar's first current-generation warship. At the time of its construction Salike Industries realized that despite its support role, the Halo would have to face down possible attacks at times. The titular "Halo" of the ship was their solution to the competing demands of enormous support capability and defensive strength. The circular outer halo holds the logistics and support sections of the ship, which are separated into individual, airtight compartments capable of being sealed off from the rest of the ship. The vital ship components, such as the reactor and engines, are housed in the ship's core, where they are heavily armored. More modern upgrades of the Halo have seen the older ferrous armor replaced with current reactive defense technologies, and extra defensive plating has been added to the support sections.

Spoiler:
 


Koro Class Spacefighter
Manufacturer: Salike Industries
Armament:
2 AFT Pulse Lasers
6 Pilgrim Missiles
Crew Complement: 1
Powerhouse:
4 Dhari 11X Hydrogen-ion engines

Built to replace the obsolete and decommissioned Haraki fighter line, the Koro class is a state-of-the-art fighter design meant as the frontline fighter for Tashar's next generation of pilots. The Koro is designed as a heavy fighter, sacrificing maneuverability for raw speed and defense. It carries an impressive four Dhari 11X engines, along with extensive armor plating and a damage-management system that allows it to survive hits which would often destroy other fighters. Its weapons consist of two anti-fighter pulse lasers and a collection of pilgrim missiles, either of which is more than adequate for taking down enemy craft.

Spoiler:
 


Revelation Class Bomber
Manufacturer: Salike Industries
Armament:
6 Epiphany Torpedoes
2 turreted point-defense pulse lasers
Crew Complement: 5 (Pilot, Copilot, Communications, Engineer, Gunner)
Powerhouse: Dhari 28X Plasma Engine

The new Revelation class bomber has been designed from the top down as an anti-ship weapon carrier. It is designed to have a small front profile, with thick layers of intelligent armor covering the front flanks of the ship against flak and point-defense. The Revelation's primary armament is a battery of six Epiphany torpedoes armed with fusion warheads, capable of penetrating a warship's hull and causing serious damage. It also sports a pair of turreted pulse lasers for defense against enemy fighters, although these weapons are a poor defense against the devoted weapons of an interceptor.

Spoiler:
 


Rikoron Class Transport
Manufacturer: Lirike Corporation (Salike Industries subsidiary)
Armament: 2 Torpedo batteries
Crew Complement: 900

Named after the most common pack-beast of Tashar, the Rokoron class transport is common in both military expeditions and commercial freight. It is famous for its extreme toughness and reliability; the thought of a Rikoron breaking down is almost unthinkable. The military version of the Rikoron has a few modifications from the commercial version, including a pair of torpedo batteries, a larger crew complement, and armored plating to protect against enemy attacks. Transport Rikorons are also upgraded to make their cargo space permanently habitable and include amenities for soldiers.

Spoiler:
 
Spoiler:
 


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Bren Alder
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PostSubject: Re: Military Units   Tue May 17, 2011 2:50 am

Alderian Empire Military


Not finished

Ranks

Ordered from bottom to top, lowest to highest.

General/Commander in Chief/Monarch/General ( ****** )
General ( ***** )
General ( **** )
General ( *** )
General ( ** )
General ( * )
Colonel
Major
Captain
First Lieutenant
Second Lieutenant
Officer
Sergeant
Corporal
Private First Class
Private
Recruit / Conscript

Units

Land Forces

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Air Forces

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Zurajai
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Empire: The Kingdom of Azaraii
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Allies: Holy Coalition of the Chir, The Republican Empire of Lupeonus

PostSubject: Re: Military Units   Tue Jun 07, 2011 4:00 am

Monastic Orders of the Azaraii

Rank Structure of Monastic Orders -
Spoiler:
 


[b]Military Unit Structure[/b]
Azaraii --- Real World Counterpart
Strike Team --- Squad ( 3 - 10 Crusaders )
Formation --- Platoon ( 30 - 50 Crusaders )
Brotherhood --- Company ( 100 - 500 Crusaders )
Chapter --- Regiment ( 1000 - ~~~~ Crusaders)
Order --- Militant ( ~~~~ Crusaders )



Ground Forces


Azaraii Crusader in Warplate (Excuse the awful photoshop job, had to get rid of a people face somehow. Yes that's a Qunari Face, it's the closest I had.)
Spoiler:
 

Azaraii Crusader (Infantry) - Crusader is the title given to all Azaraii Warriors at home or abroad who belong to a Monastic Order, regardless of rank or status within said Order. Bedecked in resplendent War Plate of exquisite quality and wielding blades of the finest make, they are some of the finest Soldiers the Galaxy has ever seen.

Azaraii Savant (Medics/Engineers) - A title given to all medical or technically savvy members of the Order whom serve in Combat Situations. Once a Savant reaches the rank of Apothecary, they are no longer required to serve in the field among their brothers, instead allowed the choice to serve in Chapter Houses as Medical Staff.

Azaraii Justicar (Morale Officers) - Justicars, and the higher ranking Chaplains, are the Morale Officers of the Order who lead the masses of Crusaders in faithful worship of the Azar. It is their duty to keep morale high and faith even higher.

Armored Cavalry


Azaraii Light Armor - The most common Light Armored Vehicle in use by Azaraii Monastic Orders is the , a uniquely designed vehicle that uses four spheres as it's primary mode of locomotion instead of wheels and tracks used more commonly by other Empires.

Azaraii Main Battle Walker/Tank - The most common Armored Vehicle used by the Azaraii Monastic Orders is the Firewalker, a unique, four legged battle walker that is essentially a coaxial tank turret mounted on a four legged frame to enhance mobility.

Azaraii Artillery/Anti-Air - The Sky Hammer is an Anti-Everything Weapon Platform capable of being refitted to serve a multitude of roles varying from Anti-Infantry to Anti-Air.

Air Support


Azaraii Gunship - The Standard Azaraii Gunship, the Angel , is a twin turbine, jet propelled assault craft used as hard air support for troops on the ground, strafing enemy positions with rockets and rapid machinegun fire.

Space Forces


Archangel Class Destroyer

Nephilim Class Cruiser

Seraphim Class Battleship

Mal'akhim Class Carrier


Azaraii Weaponry


Azaraii Swords - The Azaraii Warblade is the most common weapon used by Crusaders, often coming in the form of Hand-and-a-Half Swords or Claymores. Through advanced Gravitic Technology, Azaraii Warblades project a field of energy that pushes armor and similar material away from the blade, allowing it to slice cleanly through most modern armor.



Last edited by Zurajai on Tue Jul 05, 2011 1:25 am; edited 5 times in total
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Bynaar
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Empire: Darrenian Technocracy
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PostSubject: Re: Military Units   Wed Jun 15, 2011 4:52 am

Darrenian Armada

Ground Forces:
Exotroopers (Standard Infantry)
Exotroopers are the infantry of the Darrenian Armada. Each exotrooper is armored in a suit of powered exoskeleton armor that multiplies the wearers strength by a factor of 5. The suit is bulky, mainly because it sports very thick armor compared to other exoskeleton suits. The survivability of a darrenian inside of one of the suits increases dramatically. Exotroopers are very resilient and will hold positions almost without fail. With adequately provided cover, they can hold off superior forces with ease. Most exotroopers are armed with projectile weaponry, though specialized squads are armed with advanced waveguns.

Entropy-Class Walker (Armor)
Entropy Mechs are the main bulk of the units in an armored regiment. The bipedal walkers are equipped with twin autocannons, a missile launcher and a heavy machinegun. Entropy Mechs are relatively easy to produce and easy to field. Each mech is covered in heavy armor and equipped with advanced power generators and motors to efficiently move across all forms of terrain. The easiest way to take down one of these mech is to fire at the unprotected generator in the back of the body of the mech. Though the generator is the most vulnerable spot, it is by no means easy to harm. The generator is still protected by armor strong enough to protect it against all but the most deadly small arms weaponry.

Gravity-Class Walker (Armor)
Gravity mechs are the one of the most advanced walkers in service. They are armed with dual wave emitters and twin machineguns. The Gavity class is used for taking down enemy armor and clearing out sections of cities. It isn't as effective in open areas due to the nature of the wave weaponry, but it is still one of the most powerful weapons on the battlefield. There are no notable weaknesses to the Gravity mech except for its low speed, though that is largely not a heavily damaging factor in urban environments.

Vacuum-Class Walker (Light Armor)
This small bipedal mech is designed to scout out, and or respond to threats and destroy them. It is not as heavily armed as the heavier mechs but they are able to easily maneuver to flank and destroy enemy forces. Vacuum-class mechs are armed with a machinegun and a missile launcher. The missile launcher can be loaded with multiple types of munitions if needed.

Space Vessels:
Predator-Class Destroyer
The Predator is the destroyer of the Darrenian space forces. Predators often operate in packs, if there are enough of them. Predators flank, disrupt enemy fighters and bombers, and attack the weakpoints of enemy ships while the cruisers and battleships absorb most of the damage. Alone, a Predator isn't very powerful, but it can take a ton of punishment. Advanced armor allows the destroyer to keep pace with other race's destroyers, but it is significantly more resilient in battle. The advanced armor is capable of absorbing kinetic and energy damage with relative ease, though concentrated fire can penetrate the armor. The Predator is armed with numerous autocannons for point defense and several wave emitters to deal take care of not only enemy small ships, but also enemy vessels.

Weapons:
Projectile Weaponry:

Wave Weaponry:

_________________
"Through the hardships of life, we stood and fought. Through the battles against our enemies, we stood and fought. And when we stand victorious in everlasting peace, everyone will know that we stood and fought."
-Darrenian Armada Motto

"The universe is filled with mysteries. We try so hard to understand these mysteries not because they can help us, but just because it is so great to have knowledge. And what better knowledge to have than the secrets of the universe?"
-Syv Eiver
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Abumagi
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Empire: The Abumagi Empire
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PostSubject: Re: Military Units   Thu Jul 21, 2011 10:56 pm

Linars (Standard Infantry Regiment)
A Linar is the basic soldier in the Abumagi army. Almost all Linars are Kaiju. They wear armor made of a strong yet flexible material that covers the weak spots on their stomachs, necks, and joints, and are armed with either a flamethrower, a machinegun, or a rocket launcher. Many are strong enough to literally rip enemy soldiers apart with their bare hands.

Fethos (Irregular Infanty Regiment)
A Fetho is a Draylin or Kaiju soldier that was given rough, quick training due to the demand for soldiers on the front lines in times of war. Armed with old, weak armor and obsolete weapons, the major goal of Fethos is to take the fire from enemy soldiers and slightly weaken them, giving their stronger allies a chance to regroup and return fire.

Drejiekars (Shock Trooper Regiment)
These powerful Kaiju berserkers showed great promise during basic military training, and were reassigned to advanced military training. Before battle, they are given a natural drug created from various plants that doubles strength and perception, deadens pain receptors, and decreases brain functionality until they are nothing more than savage animals. At this point, they are released onto the battlefield, where they completely tear the enemy forces apart, ignoring their attacks. The effects last for several hours, more than enough time for them to finish the job. No armor or weapons are given to these soldiers, as they don't need them. The only way to stop a Drejiekar is to completely destroy it.

Bualas (Infiltration Regiment)
These Draylin soldiers are oufitted with special full-body armor that is actually made up of hundreds of tiny cameras and screens. The screens show what are on the other side of the Draylin, giving the illusion of invisibility. It's not perfect - there is a half-second delay between the cameras and the screens, so an observant enemy can see a Buala move. They also have a handgun and a knife with the same functions as the armor.

Xarzith (Armored Regiment)
A Xarzith is a tank that uses extreme cold to turn normally non-magnetic metal into a powerful electromagnet, allowing it to defy gravity and float. Keeping with the icy theme, the Xarzith fires cyrogenic shells that flash-freeze a small area. There are also two machineguns in the front to take care of nearby infantry. Icy blue images are engraved in the tank's outer hull, depicting the god Resunteds, the creator of Heat.

Temep (Light Armored Regiment)
A Temep is a small, two wheeled motorbike capable of reaching speeds of 120 miles per hour, making it useful for scouting ahead. A Temep is armed with a single machinegun, though the driver is armed with a handgun and knife for backup.

Zhin Marfedelom (Landraider Squad)
A Zhin Marfedelom- literally 'walking death' - is a fifteen-foot tall, fully automated mech with four spiderlike legs, allowing it to cross any terrain. It also has a variety of weapons, including AA artillery, four machineguns, a flamethrower, a rocket launcher, and an armor-piercing drill. It also has a self-destruct feature, in case it is captured by the enemy.


-Made using Mecha Dress Up, Copyright Andkon.com

Vireshim (Artillery Regiment)
A piloted mech that is, literally, a dozen cannons lashed together, wired to a single control system, and put on a pair of wheels. It is capable of firing all kinds of explosive ammo - including flak, cyrogenic, incendiary, mini-nuke, and heat-seeking - at enemies in rapid fashion, bombarding them with an explosion a second. However, even a poorly aimed missile can cripple it so it can no longer fire; a well-aimed explosive will completely destroy it.

AA-Vireshim (Anti-Aircraft Regiment)
A Vireshim that has been specially modified to be able to fire at up to 85 degrees and rotate 360 degrees easily. It only fires AA missiles, allowing it to completely destroy an enemy aircraft squadron. However, it is completely helpless against ground units.

Thrae Linars (Fighter Squadron)
A Thrae Linar is an Eastern Kaiju with two AA guns strapped to its sides, just in front of its front wings. The guns can be fired mentally, because they can detect the Kaiju's brainwaves. The Thrae Linar has an advantage over other aircraft in that it can more easily evade enemy fire, and can even grab other aircraft to tear them apart or otherwise inconvience them. However, the wieght of the weapons tires it out quickly, requiring it to land and rest occasionally.

Nil'gnor (Gunship Squadron)
A Nil'gnor is a Western Kaiju that has a sack full of bombs strapped to its stomach. Besides being able to bomb enemy ground units with various types of explosives, they can also tear apart enemy aircraft that gets too close. However, AA weaponry tends to detonate the bombs it is carrying, destroying it and surrounding aircraft. Due to its superior strength and endurance, a Nil'gnor can fly for a longer time than Thrae Linars before having to land and rest.

Ametechian (Destroyer)
Designed by the Ametech nation, the most advanced of the twelve nations, to honor their god, the Ametechian is a sleek, chrome, aerodynamic spaceship. Besides the golden images depicting the humanoid Metal god, the only ornaments on the Ametechian are a pair of fins on each side that fluildly meld into the main body, a pair of lasers on the prow for fighting large ships, smaller weapons across the hull to take out smaller enemies, and a row of three engines on the stern. There are many variations that have images of different Okarthelian gods and goddesses engraved in the hull.

Svern-Ametechian (Cruiser)
A larger, more powerful version of the Ametechian, with a shield generator, more and better weapons, and greater speed and evasiveness. Like the Ametechian, they are decorated with images of various Okarthelian gods and goddesses.

Amuul Kaiju (Battleship)
A large warship based off of an artistic representation of the Eastern Kaiju - it is long and serpentine, with four legs, two pairs of wings, and a head on the prow. The whole thing moves like an actual Kaiju, giving the illusion of a huge Kaiju flying through space. This is aided by the fact that the outer layer of the hull is made from Kaiju scales. The mouth hides a powerful laser cannon capable of ripping through shields, and the hands can grab and crush small enemy ships.

Jiemuul Kaiju (Titan)
A huge warship based off of an artistic representation of Western Kaiju - a fierce, intimidating head, huge body, muscular arms, and huge wings. It has the same range of movement as a real Kaiju, giving the illusion of a giant Western Kaiju flying through space. This is aided by the fact that the outer layer of the hull is made from Kaiju scales. There are literally hundreds of weapons across the hull, but the most powerful weapons are the immensely powerful laser cannon hidden in the ship's mouth; and the arms, which are capable of tearing apart anything small enough for it to grab.

Vrantvrak (Carrier)
A large, egg-shaped ship whose only features are a set of engines on the broad side and a series of doors along the pointed end. Instead of attacking with guns, this ship releases various small ships such as Darons or Sventors.

Weloh Rilark (Transport)
The Weloh Rilark - often just called the Weloh - is an unarmed and unshielded ship that resembles a medieval castle made out of metal. It is used to ferry terrestrial units or resources from planet to planet.

Vemcin Rilark (Factory Ship)
Like the Weloh Rilark, The Vemcin Rilark resembles a metallic medieval castle, though it is much larger. Pulled by specially designed ferry ships, the Vemcin is completely unarmed, unengined, and unshielded, making it useless on the front lines. Rather, it finds, refines, and stores resources that can be used by other ships in battle, even repairing them.

Daron (Interceptor Squadron)
A small automated fighter that is deployed from Vrantvraks, Darons provide little more than an annoyance to even a Destroyer. However, their weak lasers and EMP blasts are sufficient to destroy other small craft.

Sventor (Bomber Squadron)
Much more powerful than the Daron, but with weaker shielding, Sventors are designed to take down enemy warships with powerful mini-nukes. However, they are quite easy to destroy.

Sixen Missiles (Smart Missile Cluster)
Large missiles that can only be fired by a Vrantvrak. They can lock onto an enemy target and pursue it for several miles. Underneath the outer hull is a large amount of oxygen and a few pounds of Carbon Sub-Nitride, which, when ignited, burns at 5260 K (4990 C, 9010 F), the highest temperature of any chemical. If they can reach the warship without being destroyed, they are sure to do some serious damage, splashing the burning substance across a large area of the hull and melting it in no time.

Virlyms (Boarding Squadron)
Small, spear-shaped ships that each house a Linar and a pilot Draylin. They can pierce the hull of enemy ships, releasing the soldiers to attempt to take the ship.

I know I am unable to use some of these soldiers, but I figured I might as well make them for when I can.
All non-English words (Except Draylin and Kaiju) were translated using the Draconic Translator, and may be copyright to Wizards of the Coast.
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